posted by adam on December 2nd, 2009
Hi,
Big sensation at Omega! Some korean television guys were here in our holy halls of the HfG and spontaneously decided to take an interview with Andy and Juan aka Pachi about our OMEGA-Project. Eva didn’t want to be interviewed, because of her …. accent, … or of her mood? I don’t know.
Well anyway, here are the glorious moments banned on digital celluloid.
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posted by andy on November 24th, 2009
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posted by anna on November 16th, 2009
It’s been a hectic past few weeks since the trailer premiered at the Blender Conference in Amsterdam – we have been swamped with help from willing and loyal creative minds from the Karlsruhe University of Arts and Design, where we are based, and the project is proceeding busily ahead. Our work room is slowly but surely being taken over by a grisly future landscape of mountains and terrifying mechanical beings.




On the practical side of things, three! new Canon stills cameras are set to arrive at the University any day now so we can start animating the real thing. For now we are taking advantage of the break to shoot a “live animatic” – Eva and Andy ventured into the wilds of Karlsruhe this weekend to film and act out the machine-world chaos in real-time. Live action should give us a better feel for the timing than the storyboard pictures provide, and concretize the planning.
The stats: we are expecting:
- a 10 minute final film
- 7 chapters/scenes
- 147 shots in total (i.e. 20 per chapter)
- and an average 69 frames per shot
After testing our stuff making the trailer, we expect to shoot:
- 6 – 8 seconds of animation per day
- one chapter every 2 weeks
Stay posted for progress!




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