Korean Television at Omega

posted by adam on December 2nd, 2009

Hi,

Big sensation at Omega! Some korean television guys were here in our holy halls of the HfG and spontaneously decided to take an interview with Andy and Juan aka Pachi about our OMEGA-Project. Eva didn’t want to be interviewed, because of her …. accent, … or of her mood? I don’t know.

Well anyway, here are the glorious moments banned on digital celluloid.

Ohm Evolution

posted by andy on November 24th, 2009

Hi there!

below you can see some photos of our main character’s – the ohm – progress from beginning to end. At its core is a metal/wood armature with brass joints. The arms and body tentacles are aluminum wire, which can be replaced if necessary and coated with liquid latex. As a final step, everything has been painted and drybrushed with acrylics. The ohm can be tightened to the set with screws.

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Busy busy

posted by anna on November 16th, 2009

img_1980It’s been a hectic past few weeks since the trailer premiered at the Blender Conference in Amsterdam – we have been swamped with help from willing and loyal creative minds from the Karlsruhe University of Arts and Design, where we are based, and the project is proceeding busily ahead. Our work room is slowly but surely being taken over by a grisly future landscape of mountains and terrifying mechanical beings.

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On the practical side of things, three! new Canon stills cameras are set to arrive at the University any day now so we can start animating the real thing. For now we are taking advantage of the break to shoot a live animatic – Eva and Andy ventured into the wilds of Karlsruhe this weekend to film and act out the machine-world chaos in real-time. Live action should give us a better feel for the timing than the storyboard pictures provide, and concretize the planning.

The stats: we are expecting:

  • a 10 minute final film
  • 7 chapters/scenes
  • 147 shots in total (i.e. 20 per chapter)
  • and an average 69 frames per shot

After testing our stuff making the trailer, we expect to shoot:

  • 6 – 8 seconds of animation per day
  • one chapter every 2 weeks

Stay posted for progress!

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