Archive for the ‘reality’ Category

up to scale

February 28th, 2008 by andy

dang that’s huge!just found this old picture sitting around in my photo folder. i took it shortly before i left to amsterdam in late august 15 last year.

it shows an enormously huge print of moonman that was featured on the blender booth at siggraph 2006. left it drying in the sun after some cleaning and waiting to be packed for the journey to the peach. now it’s probably collecting dust again somewhere here in the blender institute…

hmm… blue

Blender Workshop

November 5th, 2007 by andy

…yeah… sort of- Blender Workshop - Staatliche Hochschule für Gestaltung Karlsruhe -

- Nov 05 / 06 / 07 / 08 / 09 2007 -

Blender is the premier open source package for modeling, shading, animation, rendering, compositing, editing and game creation. it is used by hobbyists, professionals, studios and institutions around the world for a large variety of applications ranging from architectural design, commercials, motion graphics, illustrative art up to full blown cinematic movie productions.

For students / (emerging) artists like us Blender is especially interesting because it gives them the full flexibility / power of the movie industry to realize our projects - without depending on student licenses and / or large wallets. In this workshop we explore all the things that blender can offer… and more.

- edit: workshop over, some pics-

workshop01.jpgworkshop02.jpgworkshop05.jpgworkshop03.jpg

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