Archive for October, 2008

Blending Life modeling timelapse

October 14th, 2008 by andy

Since I haven’t done any realistic modeling recently, I’ve decided to give the blending life contest a go and try modeling a photorealistic human character. It’s fun doing this kind of stuff again after a couple of years modeling monsters, rodents and bunnies. I’ve certainly learned a lot about keeping meshes clean during big buck bunny. Even though the characters were not photorealistic, the amount of freedom of movement (squash & stretch) they had to be capable of, forced me to rethink my approach to developing mesh topology.

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