bird of prey - sculpting test
September 4th, 2008 by andylong time no image!
this model has been lying around for a couple of months, it actually started out as a sculpting test during peach in amsterdam. this week i decided to finally get my act together and finalize it.
this is not a dinosaur.
since i didn’t have the powerful 8 core / 8 gb memory monster machine i had in the blender institute, i had to cut back one level of subdivision. which is not too bad since the surface texture does a decent job of providing addtional detail. here’s a shot at the highest level, with no textures:
the model and the concept around this image evolved quite a bit, here are a few of the design stages i went through. eventually i decided the model is powerful enough (and me being too lazy…), too much environment surrounding the scene would only distract. so that’s why i opted for the “simple statue” type of shot.
this was an early textured version, can you spot the barcode? i had a lot of fun making the skin look less reptilian and more like a mammal.
a test with blender’s fluid sim and a screenshot of the final scene. the workflow for the model was pretty straight-forward. i first modeled the creature in subdivision surface which i then detailed in sculpt mode. from that i extracted a high dynamic range displacement map which was projected back on the original model (also including an armature for basic deformations, extremely easy to set up in a matter of seconds thanks to heat weighting!) the model was posed, lit, shaded, rendered and composited in blender.
thanks for watching,
.andy





September 4th, 2008 at 16:41
Oh nice… maybe it’s time I finish my dragon…
September 4th, 2008 at 20:09
Wooo, very very nice. What are the rendertimes of this beast ?
-Gian
September 6th, 2008 at 00:33
You rawk!
September 11th, 2008 at 01:35
Hi andy
I put some information of you and your work in my page coz your work is so intresting.
i want to ask u if u can give us some time for making u an interview for a magazine(in spanish) for asking you some questions of blender. (A magazine that is just starting)
We want to contact u andy, i hope u give us positive answer to free software lovers for some questions , thats all :)
If u want to,i let you my e-mail (sorry the english)
Lenoxmo
September 15th, 2008 at 17:29
Gianmichele: rendering times were approx. 27 mins at 2560×2048
Lenoxmo: thanks a lot! wrote you an email…
.andy
September 23rd, 2008 at 13:10
Cool work Andy! =]
September 24th, 2008 at 13:45
Awesome work andy. Really love the model.
September 29th, 2008 at 05:50
Sorry chief, just a quick question: when you say you detailed it in sculpt mode and extracted a displacement map, are you saying within Zbrush or is the entire process via Blender?
If it’s all Blender, are there any handy tutes on the sculpt/normal map workflow getting around?
October 2nd, 2008 at 17:23
Cool but how do you make the “cloth”
November 8th, 2008 at 22:19
hey i was looking on the site and i was viewing your video and was wondering what kind of system you have to handle all of thoes pollygons